Shortly after I joined Insomniac Games in 2000, the studio launched a new project for the PS2. We worked to develop a mascot title from the ground up and before we knew it, an orphan alien and his robotic companion became Ratchet & Clank. In the 21 years that followed, I had the privilege to serve as a Character Designer, Director of Character Art, and Principal Concept Artist while helping guide the overall visual direction of the franchise.
that's not all folks
When not exploring the Solana Galaxy, I spent many years developing new properties at Insomniac for consoles, AR and VR formats. My primary focus revolved around world building while digging for that engaging balance of believable fantasy.
Ratchet and Clank artwork and images appearing on this website and the Ratchet & Clank title logo are copyright Sony Interactive Entertainment LLC. RATCHET AND CLANK is the registered trademark and the RATCHET AND CLANK logo is the trademark of Sony Interactive Entertainment, LLC. INSOMNIAC and the INSOMNIAC GAMES logo are the registered trademarks of Insomniac Games, Inc. All rights reserved by their respective owners. The Sony Interactive Entertainment LLC copyright and the Sony Interactive Entertainment LLC and the Insomniac Games, Inc. trademarks are used with permission. Stormland, Seedling, The Unspoken, and Edge of Nowhere artwork and images appearing on this website and the Stormland, Seedling, The Unspoken, and Edge of Nowhere logos are copyright of Insomniac Games, Inc. Stormland, Seedling, The Unspoken, and Edge of Nowhere are the registered trademarks and the Stormland, Seedling, The Unspoken, and Edge of Nowhere logos are the trademarks of Insomniac Games, Inc.